Archive for October, 2012

After a fair amount of grunt work undertaken on behalf of the Fighters’ Guild, I’m back to my old stomping grounds…

Bright lights, big city. Well, the latter, at least.

O yes, labyrinthine Vivec — with your many cantons of many levels each, and your twisty little passages, all alike — how you still vex me! At least I know to stay out of the sewers this time. The prospect of trying to find my way around the city isn’t a pleasant one, but I think I ought to ramp up my skills a bit before pursuing this whole Nerevarine gig.

In other news, I have discovered that Morrowind humor is alive and well in 2012.

Random linkage — I thought this forum post was a nice little summation of what sets the third installment apart from the rest of the Elder Scrolls series. And on a side note, I’m really hopeful that playing classic video games will soon become as easy and culturally acceptable as enjoying TV shows and music of yesteryear.


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Don’t miss this amazing post about the wonderful world of Oblivion mods on MetaFilter!

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Naturally the week after I get the previous version installed, the latest edition of the Morrowind Sound and Graphics overhaul is ready for release! Check out the preview if you haven’t seen it yet.

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